the resigned gamer, everything I hate about the thing I love the most
Showing posts with label odin sphere. Show all posts
Showing posts with label odin sphere. Show all posts

Dust, an Elysian Tale: You speak to me. Please stop.

Posted by Sir Cucumber at 11:04 AM on Friday, May 8, 2015

I don't tend to take much stock in things I hear from talking rabbits, and haven't been able or interested to follow the plot of a tale told in Japstrionics since Akira, but Dust was a rodent I could relate to.

For I, too, contain a rage capable of immolating all injustice with a thousand rapid blows.

For I, too, contain an empathy capable of effacing all efforts with duty and guilt.

And for I, too, am inseparable from a high-pitched chorus always buzzing in my ear.

Also we both wish we were Princess Gwendolyn.



thanks to Dosala1 for capturing the game's best moment so well.

Dust: an Elysian Tale

Odin Sphere: Beautiful discounts

Posted by Sir Cucumber at 8:58 AM on Monday, February 25, 2008

sir cucumber's bitter corner, the resigned gamer
Lacking anything snarky enough to say about Odin Sphere, I've memorialized my favorite shopkeep through bass-bumping, man-humping song and dance.

It's my sophomore release on ytmnd, and first ever animated gif! So be kind. I worked hard on it.

odin sphere, the resigned gamer
And don't forget to pump our classic debut Darkness single:
Stick Your Face Out (So I Can Shoot You In the Face)

Odin Sphere: A PS2 swan song

Posted by Sir Cucumber at 9:55 AM on Wednesday, February 13, 2008

sir cucumber's bitter corner, the resigned gamer
Absolutely the best game I've played in years. And I have a large disposable income and know better than you, asswipe.

You can read the circular 2D hack'n'slash button mash RPG details at some other site that, you know, sells ad positions, but what this game really comes down to is a series of elegant balances, delicate combat dances, and the frequent frustration that nicked paint on walls around anyone with an NES who ever gave a fuck.

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You've got your typical Double Dragon dilemma of three swings or four before getting hit back. You've got the classic blinking knocked-down get up free hits as well, but press X once more and you're too tuckered to duck the knockout blow. Stack your stats and potion stock enough to take some punishment, but you'll have to eat a "C" for the stage and, pride aside, probably won't get more potion materials to replace the bunch you just wasted on a glucose drip. But at least you'll finally have some room in your saddle bags for more items, cause more bags cost more money and you could be spending that on stats. But without more bags you'll have to eat the fruit you grow with phozons you could have used to learn more spells instead of bringing that fruit back to better juke your stats by cooking- a process which requires the money you just spent buying bags.

Separating each stage into single battles lets you pick it up and put it down as you please, and prevents burnout from repetitive losses since "just once more" always only takes 1 to 3 minutes. And -write this down you EA-playing cinematically-driven passive-(aggressive)-entertainment code monkeys- losing so much is what makes it so satisfying when you win.

It also helps to have a carefully translated story which intricately intertwines five different characters who are all fun to play and eat everything in sight.

odin sphere, the resigned gamerpretty pretty princess chases down sheep, beats senseless and eats.

The most common obligatory reviewer's knock I've read has been slowdown and constant load times but, look people, every other weekend I'm on my hands and knees in Gamestop like a base head who thinks they lost a rock in the carpet, crawling through the bottom shelf for just one more title to keep me from having to shut down and say goodbye to the finest console ever made. So shut up and use that time to drink. All I know is I faced 56 hours of merciless ridicule for playing what my housemate dubbed "the fairy dress-up game" and don't want a single one back.