the resigned gamer, everything I hate about the thing I love the most
Showing posts with label battlestar galactica. Show all posts
Showing posts with label battlestar galactica. Show all posts

Multiple Ending Syndrome

Posted by Doomeru Woebashi at 8:02 AM on Wednesday, March 4, 2009

doomeru woebashi's soggy cardboard-covered exhaust grate, the resigned gamer

I’ve hit a console gaming brick wall of late, so I’ve turned to my trusty XP partition to do a little hardcore PC gaming. I’ve been spending time with some old favorites, System Shock 2, Outcast, and Freespace 2. Running with the Open Freespace Project’s enhancements FS2 looks awesome, but even without the extras this was always a great, polished game. Given the chatter on reddit+destructoid lately, I figured it wouldn’t hurt to highlight my favorite part of the game’s main campaign. Apologies for the spoilers.

descent freespace 2 flight simulator, resigned gamer

Frakkin' Cylo- um, I mean Shivans!

The final mission of FS2 is a two-parter, where you and a few squads are working to escort a cap ship to jump node. This takes some work but once done waves of new Shivan ships jump in and you are left to fight it out. You discover a nearby star has gone supernova and the blast wave is heading your way. If you make it back to the jump node you escape, if you don’t you’re fried. Either way you get a cool ending that acknowledges your heroic efforts and alludes to a future, final conflict with the Shivans.

Now, lots of games have multiple endings, but what sets FS2 apart is that the way the game ends is performance-based. As open-ended as Deus Ex was, seeing the different endings amounted to saving your game, choosing from a conversation tree, then loading and picking the other ones. KOTOR did the same thing. Throughout the FS2 campaign you can win missions without meeting all your goals and the plotline acknowledges it, so it is fitting that the finale works in this context.


freespace 2 descent resigned gamer

Get out! Get outta there!

I strongly encourage anyone who’s at all interested in flight sims to check out Freespace 2. You can buy it from Good Old Games for $5.99, grab a joystick, and install the enhancements. Go to hard-light.net to find support and mods, including the entire Freespace 1 campaign. After that, check out Beyond the Red Line, a Battlestar Galactica standalone total conversion.

Some advice for the weekend

Posted by Sir Cucumber at 8:02 AM on Friday, January 23, 2009

battlestar galactica, caprica six, never forget who the enemy is, octagonal frame, resigned gamer
Yeah, that's right. It's my octagonal Battlestar frame. And you have no fucking idea how hard it was to get. I went to eight different framers in three different states before this guy finally pulled it off. The frame is made of a dark grey-blue stained wood. She wasn't cheap, but her words of wisdom will help keep me living alone and unmarried, which will surely repay my investment in spades.

Have a nice weekend, everybody. I intend to spend mine on laundry and groceries.

Lock's Quest: Spoiler Alert

Posted by Sir Cucumber at 8:06 AM on Friday, January 9, 2009

battlestar galactica, cylon t-shirt, breadpig

Lock's Quest the game was innovative, engrossing, and addictive, albeit entirely too easy.

Lock's Quest the plot was also innovative, engrossing and addictive, but just a little too familiar... But you be the judge:

Magic tinkerer dude creates living machines, called "clockworks," to serve man. King says totally uncool man, so magic tinkerer dude and his clockworks rebel. They fight the humans for a long time and then they stop. Then they come back later and kill almost all the humans. The humans run away. A small group of soldiers and magic tinkerers must fight the save the race. Their hero is Lock, a clockwork who looks, and feels human, because he is programmed to think he is human.





Like the Cylon Fron- sorry, Electronic Frontier Foundation?

Now you can support them and ruin the final BSG season for your friends all at once!