Inspiration is well and good for off-label homebrew and freeware, but no one’s reinvented the wheel yet, and you shouldn’t fix what ain’t broke. Call of Duty 3 is a dutiful- if quirky- son to COD 2, and I wouldn’t have it any other way.
Well, I could do without the insurgence of arbitrary L/R mashing, stick twisting diddledee everytime I need to plant a bomb or strangle a nazi. How is it that this contrived gaming element has survived past Indigo Prophecy? At least that game did it to maintain some level of personal involvement in the cinematic sequences that comprised its bulk- that and it was refreshingly racist:
Here it’s the exact opposite: the Call of Duty series is, without a doubt, the most immersive FPS out there. And having to press a random series of buttons while staring at a piece of plastique only serves to remove you from the action. It might not be so bad- in fact, it might even have been slightly cool- if these sequences didn’t also literally remove you from the action by making nearby enemies politely wait for you to finish before riddling you with speed holes.
Meh. I guess maybe some people have different ideas about the definition of immersion.