the resigned gamer, everything I hate about the thing I love the most

Dead Rising: Time flies when you're killing zombies. When you aren't...not so much.

Posted by Sir Cucumber at 8:32 AM on Wednesday, May 21, 2008

video game design critique from the resigned gamer, manhunter

The main Dead Rising storyline unfolds over 72 game-world hours. Much of its replay value is derived from running back and forth through the mall, juggling tasks with discovery in real-time. But somehow this composite of innovative gameplay ideas includes 12 hours without a single mission while the military storms the place. This is how I spent it:



A precipitous troop pullout occurs in the final hours before your helicopter exit arrives. This is how I spent it: