The main Dead Rising storyline unfolds over 72 game-world hours. Much of its replay value is derived from running back and forth through the mall, juggling tasks with discovery in real-time. But somehow this composite of innovative gameplay ideas includes 12 hours without a single mission while the military storms the place. This is how I spent it:
A precipitous troop pullout occurs in the final hours before your helicopter exit arrives. This is how I spent it: