Dear Electronic Arts,
Since some unscalable providence has caused you to publish a franchise I can sit through, indulge me this unsolicited advice on how you’ll best monetize it:
Being constantly startled is not the same as being scared.
Hurtling forward is not the same as having momentum.
Running everywhere does not make you fast-paced, and causes you to miss things, like ammo, health, or plot.
Making dialogue unskippable does not make it compelling.
And the last time anyone was shaken by a rail shooter, it involved hydraulics…no, that doesn’t mean you should make a peripheral.